Wednesday, August 25, 2010

Proposal: reverse feats of strength (feats of growth)

I would like to propose, today, an idea for a category of achievements that would exist as the counterpoint to feats of strength. Feats of strength are achievements designed to be retroactively awarded for difficult accomplishments that can no longer be done, that no longer need to be done, or that were/are just plain difficult. This means that someone who started playing after they were added is pretty much out of luck when it comes to getting any of them, unless one is added after they start playing. This always seemed a bit unfair to me, even if feats of strength are completely cosmetic awards that don't even add to your achievement point total (even though those, too, are cosmetic), since WoW is supposed to be a game where the only thing differentiating you from someone who achieves more than you is time, dedication, skill, and perhaps knowing the right people. When you started playing, ideally, shouldn't factor into it.

Then I hit upon an idea: what if Blizzard were to just add the reverse? What if Blizzard added achievements that can only be earned in a certain level ragne, and become unavailable once you go beyond that maximum level? Feats of growth, I call them, for they denote accomplishments made as your character was developing. Feats of growth would be achievements that would represent accomplishments done while they were still significant and difficult, before being of a higher level made them trivial. Feats of growth would be inaccessible to us players who have been playing for longer, in the same way that most feats of strength are inaccessible to players who have started playing recently, and would serve to fill that gap left by the absence of feats of strength in the achievement panels of new players.

Feats of growth could include achievements for completing an old-world, Outland, or low-level Northrend dungeon with only level-appropriate group members. There could also be one for crafting a rare-quality piece of armor while it is still a good piece for you, i.e. when your level isn't more than X levels greater than the piece's minimum required level. While it might not be possible to award this retroactively, there could also be a feat of growth for completing class specific epic questlines at the appropriate level, or just completing any epic questline at the appropriate level. Then again, the fact that those kinds of achievement couldn't be awarded retroactively would be exactly what would make them good candidates for feats of growth, since feats of growth would be the antithesis of feat of strength, which are awarded retroactively.

Some specific examples of feats of growth could be something like completing Deadmines without anyone in your group being above level 22. I would also say that the regular achievements for level-cap heroics and raids should automatically award feats of growth for completing those instances with only level-appropriate group members once the new expansion is released, since that's when those feats of growth would be added, and it's obvious that the player was able to complete the instance with only level-appropriate group members if they got the corresponding "complete this instance" achievement when it was a level-cap instance.

That crafting crafting feat of strength I mentioned could be awarded if someone, say, crafts the Barbaric Bracers before they reach level 32, or whatever level the developers think would be the cut-off point where the bracers are no longer useful and the materials insignificant to gather. Considering how frequently crafters make armor for people once they hit the level cap, there would need to be a point beyond which recipies would not award this feat of growth. I'd say that any crafted gear with a required level of 78 or higher shouldn't qualify. I also think that the cut-off point for gear to award this feat of growth should be two levels higher than the minimum required level, rather than five, when crafting items learned from Outland or Northrend recipes, since levels are gained more slowly in Outland and Northrend. This would also mean that players would be cut off once they hit the level cap, making it a true feat of growth.

The implementation of this kind of achievement would also be a boon for the current Wrath heroic and raid achievements. I don't mean the run-of-the-mill "Kill this boss" achievements. I mean the "Kill this boss with this criterion that makes the fight more difficult" achievements. Achievements like Shocking! or Just Can't Get Enough or Momma Said Knock You Out. These achievements are special because they make the fight more difficult, but once Cataclysm hits and everyone is walking around in amazing gear with five more levels, they won't be nearly so meaningful. That's why the old-world and Burning Crusade dungeons and raids don't have these kinds of achievements. So, if Blizzard is to keep things consistent, they should remove these achievements once Cataclysm comes, but that wouldn't be fair to those players who already earned them. So, they could make them feats of growth, and thus acknowledge the effort those players put in that was significant for the level they were at. Yes, they could also make them feats of strength, but if someone somehow manages to get a group together to do heroic Halls of Lightning when he could be moving on to Cataclysm content, shouldn't the game recognize not only the difficulty in doing that, but also the difficulty in doing so while not allowing Volkhan to shatter more than four Brittle Golums or defeating Loken in two minutes?

The remaining question, then, is, should these achievements be visible to players when players are eligible for them? I don't think so. After all, feats of growth are meant to be the counterpart to feats of strength, and we aren't able to see the feats of strength we are eligible for (or the ones we aren't, but that would be particularly cruel). And while showing feats of strength the player can't get is really just taunting them, showing feats of growth would put a sort of pressure on the players to complete the achievement before it becomes unavailable to them, and players probably wouldn't take kindly to a system like that. Besides, most of us didn't work hard for the feat of strength itself; we worked for the achievements that they represent, and the feat of strength is just an incidental marker. Feats of growth should work similarly; no one should try to complete Deadmines without anyone in the group being over level 22 just for a box of text saying they did so. They should do it because it means they'll get more experience points and everyone in the group will have a shot at some drop that is useful for them.

Now, with sites like Wowhead revealing these achievements to the general public, will there be players who plan the leveling of their alts so that they can get as many feats of growth as possible, regardless of the discouragement of this kind of playstyle provided by the fact that un-obtained achievements would be invisible? Probably, but that's just the way things are. Theoretically, players shouldn't be looking at sites like Wowhead to find feats of strength they can still do, but they are, so the fact that players would do a similar thing for feats of growth shouldn't discourage the idea.

6 comments:

  1. There's already a PvP achievement which works a bit like that - Wrecking Ball. Getting 20 killing blows without dying is nigh on impossible in the level 80 battlegrounds. Yet I've got it on 2 characters, a hunter in the 10-19 bracket and a mage in the 20-29 bracket, with barely any effort.

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  2. These would be very cool achievements. I'll tell you why they'll probably never make them in:

    WoW is not a game that's attracting an overwhelming number of new players. While it's popularly it definitely not on a decline, it's probably at or near its peak. The majority of players playing this game have a majority of their toons completely ineligible for these Feats simply because they've been playing for that long.

    To add these kinds of Feats would cause a huge uproar. No one likes being told that there's parts of the game they'll have no way of ever accessing.

    I would be sad (not mad) that I'd never get these kinds of Achievements on San, simply because, of all my toons, he's the one I like to actually accomplish things on. My other toons are good for changes of pace in gameplay and for helping me be self-sufficient in my crafting skills. But I'm content to pile all my achievements onto my main.

    And, somewhat unrelated, we've never not done Faerlina in the "Momma Said" method, even when she was progression content.

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  3. @Saniel: While WoW may not be attracting a large number of new players, we still rolls alts (well, some of us), and I know I'd like the opportunity to get achievements like this on my alts.

    Also, I have to disagree with the point you make in your third paragraph, because if that were true, there would have been a huge uproar over the implementation of feats of strength. After all, most of the feats of strength we don't have fall under the category of things we have no way of ever accessing, yet players didn't make an uproar about that (or maybe they did and I just wasn't around to see it). Also, considering that the game is continuing to evolve and new content is continually being added that allows old content to become insignificant, you would have the opportunity to get those kinds of achievements. After all, any heroic and raid achievements you have now would become a feat of growth once Cataclysm hits.

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  4. Lemme try that third paragraph again. I don't think I did a very good job trying to convey my thoughts.

    Feats right now fall into 2 categories: ones no one can ever achieve again (Amani War Bear, Centurion, Champion of the Naaru, Realm First achieves), or ones that everyone has equal (theoretical) potential to achieve at some point (Fiery Warhorse's Reigns, Hero of Shattrath, Murkimus the Gladiator, and Realm First achieves).

    The feats of growth you propose would introduce a certain inequality to this formula. Yes, I could roll a new toon and accomplish them on that toon. And I could obtain future ones on my (now) max-level mains as they go through expansion content when it's timely.

    But the fact remains that there would be a whole slew of achievements that a large number of toons would be barred from while at the same time being accessible to a whole different set of toons. That's where the player outrage would come from.

    I'm not saying they wouldn't be cool and they wouldn't add value to the game. I think you hit on a really good idea here. I'm just playing devil's advocate and saying why I think Blizz would never go for it.

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  5. Found this through your link in the "The absurdity of feat-of-strength panic"-post. You know that there are achievements that require you to have a maximum gear lvl? "Herald of the Titans" is one of them. You can't overgear that achievement.

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  6. You could always solve the "OMG I can't ever get that" issue by making them account-level... it's a variation on how things are done now, but so are guild-level achievements.

    (making them guild-achievements would defeat the point, since then you'd just get guilds devoted to it, and new players missing out on it :))

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