Showing posts with label tree of life. Show all posts
Showing posts with label tree of life. Show all posts

Wednesday, October 13, 2010

A photo-tribute to Tree of Life

Well, it looks like patch 4.0.1 will be playable some time around today, give or take a day for unforeseen additional maintenance. As you already know, this patch, for me, marks the end of an era: the end of Tree of Life as a permanent form. The comments section for that post tells me I'm not the only one mourning the loss of this beloved form, so I thought it would be appropriate to put together a photo-tribute to the tree. I do this not only to pay my respects, but because this may very well be the last time I see a tree outside of a group, for patch 4.0.1 may mark the end of my time as a druid healer. I'm with Tesh when he/she (sorry, Tesh, but I dont want to make any assumptions) said, "Shapeshifting is the point of Druids for me. I almost never spend time in caster form; if I wanted that, I'd have played a Shaman. " Well spoken, Tesh; well spoken.

So, without further ado, let's move on to the tribute.

A druid in his natural habitat: Moonglade.

A lucky screenshot of the tree's idle animation. You can't plan this one.

"Should I or shouldn't I?"

Did you know that Tree of Life has a swim animation? Neither did I. Most trees don't do so well in water, but apparently ours does.

I can't tell whether he's waving hello after making it across the lake, or goodbye. I'd like to believe it's the former...

Guess he just found out...

One last goodbye to the home zone of druids.

The tree enjoys one last dance...

Before giving in to his fate.

R.I.P. Tree of Life form, December 5, 2006 to October 12, 2010. You will be sorely missed.

Friday, October 8, 2010

It's so hard to say goodbye: Tree of Life

I thought I'd be over it by now. I thought the pain, the sadness, the grieving would have come to an end, but I just couldn't accept it, and I still haven't. When patch 4.0 hits, I really don't know whether I'll be able to enjoy all of the great new additions, because of one little hitch: Tree of Life. I know the point has long run its course. I know this discussion has been held before, and has probably been done to death in every conceivable venue where it can be discussed. I know that those who don't share the sadness of those who will miss this form will probably roll their eyes at this post. But I can't help it, because this blog is a receptacle for my feelings about WoW, and right now, my feelings are those of sadness at the loss of this form.

You might be wondering, if this blog is just a receptacle for my feelings about WoW, then why do I advertise it as a blog where I look at WoW from a philosophical perspective? I do that because most of my thoughts on this game tend to wax philosophical. But take a look at the subtitle of my blog: "The lengthy ramblings of a World of Warcraft player who happens to be into philosophy." I promise nothing about consistently writing about philosophy, but I try to do that as often as possible, because that's the draw I try to give this blog. But right now, I can't wax philosophical, because the grief I feel about tree form is just too great. I suppose I'm going through the depression stage of grief. I've been through the denial stage ("They would never make a change like that; that's just preposterous, and not at all like our class."), the anger stage ("Gah! Why! Argh!"), and the bargaining stage ("Can't they try to improve Nature's Swiftness? Then we'd have a good cooldown and wouldn't have to lose our form."), and now I'm in the depression stage. Perhaps I can move on to acceptance before patch 4.0 hits. Until then, allow me a bit of catharsis in today's post.

If you're wondering why these emotions are coming out now, you can thank Allison Robert, a writer for WoW Insider, whose recent column about the upcoming changes to druids--which was organized in sections by our forms; i.e., it had a "the bear" section, a "the cat" section--included this heading:

The tree

A moment of silence, please.


And I bowed my head, for I am still sad to see this form go. I don't think my first post on the subject did a good enough job of explaining why I feel this way, but then again, I was probably still in denial back then. Maybe now, now that my kvetching can't do anything to change Blizzard's mind, now that everyone's probably over the subject, now that my self-deprecating introduction is probably getting on your nerves, maybe now I can express why I am sad to see our beloved form go.

For me, it has something to do with the fact that shifting is integral to the druid identity. I might be the only one who reads this deeply into it our class mechanics, but something about the very act of shifting itself is what makes the druid class so special. It may cut us off from many of our abilities, but that's what druids are all about; we sacrifice our utility for the sake of gaining new abilities or empowering abilities we already have. Our identity as the "jack of all trades, master of none" class was one we could only lose (in favor of a "jack of all trades, master of all" identity) because our shifting prevents us from being a master of all; we can only be a master of one thing at a time. That concept, the concept of sacrificing most of our arsenal so that we can fulfill any roll, has been integral to the druid class for ages, and our forms are the visual representation of that concept.

Now, I'm not going to resort to appeal to tradition to make my point, for it is one of the logical fallacies that I find most objectionable. Besides, tradition has nothing to do with my grief over the loss of Tree of Life. No, this is not a matter of tradition; it is a matter of mindset. Perhaps I'm more affected than most because I am a long-time feral druid, but the class design of our class has created a very distinct mindset that I will not assume is universal to all druids, but I'm sure is shared by at least a few. The fact that every one of our specs becomes more viable when we shift into its respective form means that when I shift into an animal form (or plant form, as the case may be), no matter what form it is, it's a way of psyching myself up. It's a way of saying, "I'm ready for battle." Caster form is for non-combat situations--repairing, crafting, transportation, running around Dalaran aimlessly, etc. By shifting into a form, I am saying, "It's time to get serious; it's time to fight."

I can't help but think that Blizzard wanted to encourage that mentality in every druid spec. After all, in ye oldie days of vanilla WoW, feral combat was the only spec with shapeshifting spells. Hurricane was the final talent for balance druids until patch 1.8, and restoration druids didn't get their form until Burning Crusade. But Blizzard intentionally added these forms to specs that once did not have them, leading me to believe that they wanted druids to have the mentality of a shifting class, that they wanted us to equate being in a form to being ready to fight. Granted, Tree of Life had a rocky introduction when it was first introduced as a form with enough drawbacks to make people need to seriously consider whether they would use it or not. That rocky introduction was probably what doomed it to its current fate, for Blizzard wanted us to use the tree, so they removed any and all significant drawbacks for Wrath of the Lich King. This, however, made the tree more of an incidental ability than anything, since all it did now was limit our arsenal to healing spells and some balance spells and give us an aura that increased healing received by raid members; it was something we used because it objectively helped us perform better, but something we weren't all that excited to use.

But Tree of Life form fed into that very druid mentality of "shapeshifting = ready for combat" so well that we probably didn't notice that we were excited to use it, that was, until we were told it was going away. Tree of Life, like every druid form, takes on a life of its own once it is donned by the druid. We druids don't have just one personality like some classes, you see; we have many, and those many personalities come from our forms. They have their own sitting animations, their own lying down animations, their own dances (the bast part by far), and though they may not look better as we get better gear (though I went over ways they could look better as our gear got better long, long ago), they are part of our identity. Again, I don't mean to argue this from the perspective of appeal to tradition; all I mean to say is, Blizzard has made shifting an inexorable part of the druid class, and for them to take away one of our forms now just because they didn't give it better bonuses and make it more useful is to take away part of our identity.

And I really can't help but wonder: why was Moonkin Form spared? I don't mean to say that our balance brothers and sisters should suffer the same horrible fate that resto druids have, but Moonkin Form is in an almost identical situation to the one Tree of Life was in. It locks balance druids out of using half of their spells (their healing spells), gimping their utility, and if it were made into a temporary ability that would increase their damage done, it will fill the current hole in the balance arsenal of a throughput-increasing cooldown. The only difference between Moonkin Form and Tree of Life now is that Moonkin Form has more and better bonuses. Honestly, if that's the only thing that spared Moonkin Form the fate of Tree of Life, then I can't help being angry at Blizzard for letting Tree of Life reach the point where it wasn't exciting enough to keep around as a permanent form. And for their oversight, we have to suffer the loss of our beloved Twist-dancing form.

In short, I see shifting as an integral part of being a druid, as part of the druid mentality, and for Blizzard to change that now just seems unnecessary and callous. Yes, there were complaints about how the form locked us out of our offensive spells, but those could have been addressed by changing the form itself, rather than scrapping it, which was basically throwing the baby out with the bath water. And to all the people who say they get tired of looking at the same form all the time (which, again, could be remedied), if that's how you feel, then you picked the wrong class... sorry.

Well, I'm glad I could work a bit of philosophy into my reasoning for why I'm sad to see Tree of Life go. I don't want this blog to become a cesspool of moaning and complaining, but I couldn't distract myself from this train of thought long enough to write about anything else. Hopefully now I'll be able to return to whatever usually distinguishes the posts on this blog as WoW Philosophized posts. Until then, thanks for bearing with me.

Friday, April 16, 2010

My take on the Tree of Life change

Well, the Druid class preview hit about a week ago, and I was quite giddy with anticipation. I don't think I'd been that excited since the Burning Crusade class preview (Wrath's was rather boring for a feral soloist. A healing spell and a raid finisher? Yawn.) That was until I read this little tidbit:

Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.

The druid community has been in quite an uproar since this was announced, with calls of "Save the trees!" appearing everywhere, even though about a year ago, it appeared the druid community was split 50/50 between people who liked Tree of Life and people who didn't. Still, such a radical change certainly deserves some scrutiny. For the record, in spite of what the announcement said, this is not an issue of mechanics. There is no reason that any of the bonuses we get in tree form can't be baked into the other resto talents. This is also not a matter of druids lacking an emergency healing ability (Nature's Swiftness is rather underwhelming), since we can always be given one, or they could improve Nature's Swiftness. No, at its heart, this issue is one thing and one thing only: cosmetic. Should healing druids be trees at all times, or should they be able to be in their caster form?

I already touched upon this issue a bit in my take on "The disappearance of the bear", so here are the bits from that post that are relevant to our current issue:

"WoW is a very visual game, but I am surprised that players actually have time to look at their characters during raids... I suppose I am biased in this issue, since any dedicated druid will have long given up on their forms being as cool as other people's armor. Like I said, though, time spent in combat leaves little time for admiring your character's shiny gear, and if you really want to see the gear, you can spend time out of combat in caster form... Armor is cool, but there is plenty of time for admiring it when you are going from place to place on a mount or waiting between a wipe and the next pull. These times are much more appropriate for thinking about how cool your armor is than during battle..."

With that said, I would also like to address the point brought up by Blizzard that "it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time." Any druid will tell you that anyone who rolled a druid hoping to admire their armor while in combat picked the wrong class to play. Druids are masters of shapeshifting, and our shifting allows us to visually make a statement about what we will be doing. We don't shapeshift to give ourselves a temporary boost; we shapeshift because that is what we druids do. To have one spec not fit that mold just for the sake of letting us look at our armor (which, as I already mentioned, is a point I don't give much credit to) seems to be an unnecessary break from that design. After all, Moonkin Form is similar to Tree of Life in terms of its necessity by game standards, yet it is staying as a permanent form. Why change Tree of Life?

Now, I know people reading this are probably thinking that I am just suffering from a case of reactionary "They changed it now it sucks" thinking, but that shouldn't surprise you. Since this issue is a completely visual one, it's one that cannot be decided easily by rational thinking and is better decided by emotion. I know Blizzard has said that Tree of Life has become more and more of a visual spell and made less of a difference in our play-style, but the same can be said of Moonkin form. I'd much rather Blizzard address the issues that Tree of Life has (constriction of our spell arsenal, lack-luster model) than scrap it and only make us use it every once in a while. I ask, why change tree form? Why change that which is so fundamental to the class without changing it universally across all of our specs? Why make restoration the exception? This change is simply without merit.

I think Big Bear Butt said it best: "I know that Ghostcrawler seems to feel that the Treeform mechanic doesn’t add anything to the game, it doesn’t bring anything special to the Restoration Druid’s table. It does. What it brings is Treeform itself. What he just doesn’t seem to grasp is that Treeform, for a Restoration Druid, is a goal in and of itself. Not something to be pity Glyphed, but an outwards symbol of a Druid Healer’s resolve." [source]