Wednesday, January 5, 2011

The other faction: my friend or my enemy?

This post contains minor spoilers for the quests in Deepholm and Vashj'ir. They're nothing major, but if you wish to avoid them, here is your warning.

As I have already written about, WoW circa Cataclysm has been less than consistent with its storytelling, and the same sort of mood-whiplash I wrote about before relating to our motivations in Uldum compared to our motivation in Cataclysm's other zones has shown up again. This time, it has shown up in how inconsistent Cataclysm's storytelling is in terms of how we should view the other faction: the Horde. Different people may have different opinions on how the other faction should be viewed, but I think we can all agree that if Blizzard wants us to feel a particular way about the other faction, they'll be much more effective at making us think a certain way about them if they can be consistent in enforcing that viewpoint. Now, Blizzard has said that they want there to be more faction conflict than there was in Wrath of the Lich King, so you would think that, with Cataclysm being a complete redesign of WoW, they would design the game to foster that kind of combative atmosphere, yet Cataclysm hasn't been very consistent with that goal.

This inconsistency shows up best (for the Alliance, anyway) if you quest in Vashj'ir first and then move on to Deepholm. In Vashj'ir--from the Alliance perspective, anyways--your entire reason for going there is to fight the Horde, for they have attacked us in our attempts to scout out a new land mass. But after finishing up Vash'ir, you go to Deepholm, where while searching for a fragment of the World Pillar, you discover that the Horde ship that was delivering it might have been attacked by the Alliance. Upon returning with this news to Stormcaller Mylra, she has this to say:

"The Earthen Ring is a neutral organization, [name]. We cannot pick sides in the war between the Horde and the Alliance. Look around you -- our members come from all backgrounds. Our mission would be compromised should racial tensions be put above our goal. Let's try to keep this under wraps until we have more information."

So in two sequential zones, we go from being entirely motivated by the need to fight the other faction to being expected to cooperate with them. Something just doesn't add up here.

The animosity in Vashj'ir was to be expected. Like I said, Blizzard has said that they want Cataclysm to reignite the fires of war between the Alliance and the Horde, and they have shown some effort towards making that happen. The Worgan starting area is an example of this kind of effrt, for it contains much Forsaken aggression against the innocent Gilneans, the kind that makes me as ready to fight them as they clearly are to fight me. This is exactly the kind of animosity that it seems Blizzard wants players to have for the other faction, and yet when we get to Deepholm, we are asked to put that animosity in check for the sake of saving the world. Many players have expressed their desire for the factions to stop their bickering and come together to save the world, and for once, we actually get it. But why now? Why, after so many instances of being told that we should hate the other faction, do we get to cooperate with them now?

We saw this inconsistency in other parts of the game, too. Northrend featured the event that forever cemented that the Alliance and the Horde would never cooperate again (the Wrathgate), yet also includes numerous examples of the players putting aside their differences to help out one of the many neutral factions on Northrend (the Kirin Tor, the Argent Crusade, the Sons of Hodir, etc.). And yet, in addition to this cooperation, we also saw many examples of faction animosity in Northrend (the quest Catch More Dispatches, the Gunship Battle in Icecrown Citadel). In Hyjal, we rallied behind the Guardians of Hyjal to save the mountain, and in Deepholm, we rallied behind the Earthen Ring to save the world. Yet in the face of trying to take down one of the biggest threats to Azeroth at the time (the Lich King), the factions still had an air battle. So it seems as if the only time we can get the Alliance and the Horde to cooperate is when we have a third party that they are both rallying behind; in other words, having a common enemy just isn't enough to get the Alliance and the Horde to put aside their differences. I guess that's just what it takes to get the two to cooperate.

As a non sequitur, I have often noticed that if you read the story that unfolds in WoW like a novel, it seems that the theme of that novel would be the destructive nature of faction conflict and how much good can be wrought when the two sides put aside their differences. In Hyjal and Deepholm, the Alliance and the Horde work together and save the mountain and the world, respectively. In Vashj'ir, we ride into battle ready to face some Horde scum, and we are attacked by a kraken and almost die. When we cooperate, good things happen, and when we don't, bad things result. Perhaps that's the whole moral of WoW, that cooperation is good and needless conflict is bad. That could explain why we veteran players often complain about the damage wrought by faction conflict: we have already learned that moral, and to see new content that is still trying to teach it to us means the game is re-teaching us something we already know. When that thing we already know is a moral lesson, and the game tries to teach us that lesson through demonstration, watching those demonstrations of why faction conflict is bad long after we have realized this fact is just frustrating.

17 comments:

  1. And when the in-game leader characters don't learn that lesson from painful firsthand experience and obvious history, our confidence in their cognitive ability is considerably undermined. ;)

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  2. I actually see the players/heroes and the faction as somewhat separate, with a mercenary like relation. I always noticed that when we do unify behind a common neutral faction, it's just the heroes, not the factions themselves. Even in Icecrown Citadel the factions battled it out first, while the heroes pushed on along with the crusade.

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  3. I find this moralising idea difficult to buy into because it so often has felt like the game is trying to make us *want* to fight the other faction, or more subtly to force us into cross-purposes proximity to try and start fights. It actively tries to foster a faction vs faction war because "it's Warcraft, not peacecraft" and because I guess they don't want PvPers to seem like total jerks in-world.

    What you write about would be a pretty good moral and would give the game some overarching theme. But I'm not sure there's any theme beyond "we should be making these guys want to fight each other for the sake of gameplay". Personally, despite PvPing a lot, I'm still not comfortable with that ejection of ideology in favour of justification for game mechanics.

    I get that worlds are messy places with complex conflicts that can seem impossible to resolve, but in WoW we ultimately fight each other for fun and I'm not sure how legitimate it is to try and make us feel like we're fighting because we hate each other.

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  4. I agree with your conclusion about the moral, the slightly-above-cold war is just continued due to player demand, while the main story tells of the profits of cooperation. Even the new banners of faction conflict, Varian and Garrosh, had their "good" moments: the Alliance-side end of the Deathbringer encounter, and the reaction to the bombing of Thal'darah (which in turn references the Horde-side end of the above)

    It is shockingly interesting how the playerbase mirrors the "bequeathed" hatred between real-life nations for conflicts that happened generations ago: We hate them because we've hated them before.
    I think that in granting those players the wish of re-rising conflict, Blizzard is actually ridiculing them a bit.
    Zarhym recently backed up that assumption: http://blue.mmo-champion.com/topic/136952/im-sorry-im-upset-about-southshore

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  5. Wait. The other faction is the Alliance, is it not? :)

    I think it's easy to resolve what you perceive as inconsistency.

    You wage war against the Alliance (;o) as a member of a faction, that is, a member of a nation.

    You rally behind an independent organisation as an autonomous individual, who made their own moral decision about an issue, risking being condemned by their own nation.

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  6. From my point of view as a stead fast horde supporter the alliance is at fault for all the races of the horde hating them:
    1) They put the orcs in slave labor camps (at the end of the second war).
    2) They have been killing trolls for thousands of years (zul'aman).
    3) They were xenophobic and just kind of assholes to the undead (who are just regular people that the alliance stopped recognizing as its citizens).
    4) the same goes for the bloodelfs (in the frozen throne expansion to warcraft3) the allance turned their back on them.
    5) And they shot at the poor old goblins for no reason (1/2 way through the goblin starting zones)
    The only race that the alliance haven't pissed off is the tauren
    It seems to me that the alliance needs to issue some kind of formal apology to to horde for all of this before any kind of peace could be attained or even talked about.

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  7. 1) They put the orcs in slave labor camps (at the end of the second war).

    Instead of killing them,and because they had killed millions of humans/dwarves/elves/gnomes in the two wars the orcs HAD STARTED

    2) They have been killing trolls for thousands of years (zul'aman).

    First,the Zul Aman trolls are not the ones that are on the horde,those are the Darkspear.The alliance fought the Zul Aman trolls in the trolls wars a thousand years ago,since then all the fighting (excluding the second war )has been made by Quel Talas ,and guess what? they joined the horde

    3) They were xenophobic and just kind of assholes to the undead (who are just regular people that the alliance stopped recognizing as its citizens).

    People always forgets the funny part here,the alliance made an alliance with the forsaken shortly after they were liberated (Garithos and his army joined Silvanas army to retake the city of Lordearon) ,and after they won ,Garithos and the whole army were betrayed and butchered.Kinda hard to keep trusting them after that,considering they had been kidnaping and experimenting on citiziens

    4) the same goes for the bloodelfs (in the frozen throne expansion to warcraft3) the allance turned their back on them.

    You are right about this one,but it was only one alliance commander that was a jerk (still no excuse).

    5) And they shot at the poor old goblins for no reason (1/2 way through the goblin starting zones)

    You are right,but ,again,it was only one ship of the alliance,they dont represent the whole alliance

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  8. Great article, your thoughts really cemented my perception of how Blizzard has handled the conflict between both factions in Cataclysm thus far. I understand they want a certain level of animosity between factions so that it'll create that drive to fight them in PvP within battlegrounds, Tol Barad, etc., But I completely agree that they're being very inconsistent about it.

    There will always need to be grounds for competition and war between both factions but they don't need to focus on it or keep reminding us that we hate each other, nor do they need to remind us that we have to work together to save the world. It's a tired concept at this point. We know both factions are supposed to fight each other, and we do that in PvP, they should focus more on developing storylines and plots for saving the world than they should on manufacturing hatred amongst both factions. The playerbase does that just fine on it's own.

    With that being said, Blizzard has done a lot to skew the perceptions of good vs evil, which I absolutely love. Having done the new quests on both Alliance and Horde characters, you can understand and sympathize with the faction you're currently on. Both factions have done things that are good and both factions have done things that are evil. There exists good and evil within both factions and it is no longer a question of what faction is good or evil, it's who amongst them is good or evil.

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  9. 1) The second war was not started by the orcs. It was started by the Burning Legion and a HUMAN named medivh. Now i know what you are going to say medivh was possesed and it wasn't the humans fault, and I can accept that. Lets chalk this one up to drenor exploding (burning legion's fault) and no one wanting to share the eastern kingdoms.

    2) you are right they are the wrong trolls and the darkspears are just helping out their orc buddies who saved them from the naga.

    3) I accept your premise on this one but you leave out the fact that the forsaken all citizens of Lordearon. Garithos would only help the forsaken if they left Lordaeron to him a citizen of STORMWIND (his shield has a lion on it). He was essentially saying that just because you are dead you are no longer people despite the fact you still have your mind and your memories. The Forsaken were just fighting to keep their homeland.

    oh you think just one ship shot at the goblins? they had a whole armada
    http://www.youtube.com/watch?v=wy3AKepEGRU

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  10. @Colin:

    >1) They put the orcs in slave labor camps (at the end of the second war).<

    The other alternative would be to slaughter them all. Remember, the Dark Portal was closed. The Orcs were dangerous... they've already invaded Azeroth twice at that point and caused untold damage. And all in all, the camps were not slave labor camps. Some Orcs were pressed into slavery (i.e. Thrall) but the great majority of Orcs were in a state of deep lethargy.

    >2) They have been killing trolls for thousands of years (zul'aman).<

    The greatest enemy of the Trolls were... the Trolls. Humanity is a relative newcomer on the scene, and Trolls have been around a long, long time on Azeroth. Blizz has confirmed that Troll-kind was the first native sentient species on Azeroth. Millions of Trolls were killed in the wars between the Amani Empire and the Gurubashi Empire before anybody even heard of Humans. The second greatest enemy of the Trolls were the Aqir (the species that would eventually split and become the Azjol-Nerub in the Northern wastes and Ahn'Qiraj in the Southern desert.)

    >3) They were xenophobic and just kind of assholes to the undead (who are just regular people that the alliance stopped recognizing as its citizens).<

    The same undead who betrayed them. The same undead who continue to betray their "allies" the Horde. The same undead who have openly stated that their driving force is the eradication of all life on Azeroth and forced conversion to Undeath. Gee. I wonder why.

    >4) the same goes for the bloodelfs (in the frozen throne expansion to warcraft3) the allance turned their back on them.<

    Can't argue this one. The Alliance handled this one badly. They do owe the Blood Elves an apology.

    >5) And they shot at the poor old goblins for no reason (1/2 way through the goblin starting zones)<

    Um... the goblin ship came out of the mist in the middle of a naval crossfire. During an active naval battle.

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  11. There is a difference between the Horde and the Alliance conflict and the actions of the player's avatar.

    As previously mentioned, we are mercenaries. We take on odd jobs that others can't (or won't) take on for monetary gain. We aren't part of the military, we stand apart from it. So while the Horde and the Alliance may hate and fight each other, that does not mean that the individual player as an outside entity needs to be subject to such animosity.

    Think about Deepholm this way. It's not the Alliance telling you to play nice with the Horde, it's the Earthen Ring. The Earthen Ring is not tied directly to either party, and are made up of members from both. They are a separate faction with their own goals, and it is in their best interest for everyone working for them to get along.

    The Alliance and Horde animosity is as strong as ever. However, it is up to the individual player to decide how and even if they with to pursue the same animosity. As a Horde shaman, I feel no anger at the Alliance. I personally personify my shaman as more a member of the Earthen Ring or the Argent Crusade than strictly Horde. True I still take on missions that have me killing Alliance, but that's the mercenary aspect of the hero.

    So while I understand your line of reasoning, I find its process flawed.

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  12. 1) The second war was not started by the orcs. It was started by the Burning Legion and a HUMAN named medivh. Now i know what you are going to say medivh was possesed and it wasn't the humans fault, and I can accept that. Lets chalk this one up to drenor exploding (burning legion's fault) and no one wanting to share the eastern kingdoms.

    Yeah,maybe,but look it up from the human viewpoint,their kingdoms had been threatened and almost destroyed by a menace that basicaly came out of nowhere,millions died ,but they barely won,instead of killing them,they put them in concentration camps (yeah,may not be the best solution,but i think its definitily more humane,especially considering the other option,you know,death .)


    3) I accept your premise on this one but you leave out the fact that the forsaken all citizens of Lordearon. Garithos would only help the forsaken if they left Lordaeron to him a citizen of STORMWIND (his shield has a lion on it). He was essentially saying that just because you are dead you are no longer people despite the fact you still have your mind and your memories. The Forsaken were just fighting to keep their homeland.

    Im pretty sure that garithos only had stormwind shield because of a mistake,or becasue Blizzard didnt want to make a new model.Anyway,he was fighting for Lordeaeron ,and leading the alliance on the Northern Eastern kingdoms.He was still butchered,and all his army too,and Sylvanas made this without thinking.Anyway,the forsaken hasnt really earned their trust back,they are actually becoming more agressive


    oh you think just one ship shot at the goblins? they had a whole armada
    http://www.youtube.com/watch?v=wy3AKepEGRU

    Yeah,well,they were still in the middle of a naval battle,and only a few ships fired,there was no order to directly attack the goblin nation/cartel

    Im not an alliance fanboy,i dont blame the conflict on anyone,it was just a series of political/economical mistakes/events that lead to a conflict,most leaders has made what they thought it was right to teir people ,and it led to this mess

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  13. @Colin (or at least one of his final points)

    I'd like to point out that in southern barrens, the alliance burned and razed Camp Taurajo between the events of WotLK and Cataclysm. Blizzard now have Horde players journey into the ruins of Camp Taurajo to perform last rites on some of the more notable Horde friendly npcs (former skinning, LW, BS and Herbalism trainers iirc), most of which say things such as "The Alliance is coming, quick, save the children," or "I'll try and buy you time, get the elders to Mulgore."

    This led to the creation of the great gate between southern barrens and Mulgore (Tauren starting area).

    As a steadfast tauren player, that definitely lit a fire in my belly to KoS any alliance player I see.

    So yes, the Alliance has pissed off the Tauren.

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  14. I simply end up disliking certain factions within either the horde or the alliance. The fictional universe always comes around to great forces attacking both sides, those sides see the folly in their in-fighting and team up to defeat the shared threat, and neutral organizations form to make the shared vision a cohesive element. Wash. Rinse. Repeat. What would really be great is an external force which further polarizes the horde and the alliance. now THAT would be interesting!

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  15. 1) They put the orcs in slave labor camps (at the end of the second war).

    no slave labour there, just orc hanging around doing nothing. Admiral blackmoore (i think) organized gladorial matched with them though.

    2) They have been killing trolls for thousands of years (zul'aman).

    strange that they have no issue with the high elves who have been killing trolls for far longer than the humans have.

    3) They were xenophobic and just kind of assholes to the undead (who are just regular people that the alliance stopped recognizing as its citizens).

    no "were" here :p but to put it in the words of your own faction leader: this is an abomination...

    4) the same goes for the bloodelfs (in the frozen throne expansion to warcraft3) the allance turned their back on them.

    after they were so kind to turn their backs on the alliance after the second war... in fact how is it possible to turn on someone you have no alliance with?

    5) And they shot at the poor old goblins for no reason (1/2 way through the goblin starting zones)

    capturing the opposing (ex) faction leader without witnesses is plenty reason ^^

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  16. @Anonymous:

    We are not mercenaries. We broadcast our faction affiliation to everyone we meet, and it can have consequences on a PvP server. Just because you have managed to rationalize away the stupidity committed by your faction does not mean you are not forced to be a part of it in order to play the game.

    The reasoning here is correct, the game is inconsistent, and seems to constantly teach us that fighting between factions that share the same moral precepts is stupid, futile, and makes them susceptible to evil influences, and then turns around and makes us commit the same mistakes over and over again.

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  17. The game is definitely inconsistant with regards to the message you seem to think that it's pushing. In Northrend, the Alliance sent troops to fight the Lich King, and the horde murdered them before they even made landfall, then slaughtered the survivors. Looked beyond that, and tried to push against the Lich King, and the Forsaken deployed biological weapons against the troops. Look beyond that, and try to set aside their differences and take the fight to icecrown, and a bunch of orcs stab them in the back at the broken front. Take the fight to the Lich Kings very sanctum, and the horde attack them there too.

    In cataclysm, the lesson learned in the Twilight Highlands was that if you try and fight Twilight's Hammer, the horde will take the opportunity to try and steal your food and beer. That's the extent of major factional warfare setups in the new zones, but there's plenty in the revamped old zones.

    By and large, it seems to me that the lesson that blizzard has been pushing as off late is that while compromises can be made on the individual level, it seems that the Alliance and Horde are not capable of setting aside their differences, no matter what great threat looms on the horizon. If the alliance attempts to face it, they will get a knife in the back, compliments of the Horde.

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