Friday, April 16, 2010

My take on the Tree of Life change

Well, the Druid class preview hit about a week ago, and I was quite giddy with anticipation. I don't think I'd been that excited since the Burning Crusade class preview (Wrath's was rather boring for a feral soloist. A healing spell and a raid finisher? Yawn.) That was until I read this little tidbit:

Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.

The druid community has been in quite an uproar since this was announced, with calls of "Save the trees!" appearing everywhere, even though about a year ago, it appeared the druid community was split 50/50 between people who liked Tree of Life and people who didn't. Still, such a radical change certainly deserves some scrutiny. For the record, in spite of what the announcement said, this is not an issue of mechanics. There is no reason that any of the bonuses we get in tree form can't be baked into the other resto talents. This is also not a matter of druids lacking an emergency healing ability (Nature's Swiftness is rather underwhelming), since we can always be given one, or they could improve Nature's Swiftness. No, at its heart, this issue is one thing and one thing only: cosmetic. Should healing druids be trees at all times, or should they be able to be in their caster form?

I already touched upon this issue a bit in my take on "The disappearance of the bear", so here are the bits from that post that are relevant to our current issue:

"WoW is a very visual game, but I am surprised that players actually have time to look at their characters during raids... I suppose I am biased in this issue, since any dedicated druid will have long given up on their forms being as cool as other people's armor. Like I said, though, time spent in combat leaves little time for admiring your character's shiny gear, and if you really want to see the gear, you can spend time out of combat in caster form... Armor is cool, but there is plenty of time for admiring it when you are going from place to place on a mount or waiting between a wipe and the next pull. These times are much more appropriate for thinking about how cool your armor is than during battle..."

With that said, I would also like to address the point brought up by Blizzard that "it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time." Any druid will tell you that anyone who rolled a druid hoping to admire their armor while in combat picked the wrong class to play. Druids are masters of shapeshifting, and our shifting allows us to visually make a statement about what we will be doing. We don't shapeshift to give ourselves a temporary boost; we shapeshift because that is what we druids do. To have one spec not fit that mold just for the sake of letting us look at our armor (which, as I already mentioned, is a point I don't give much credit to) seems to be an unnecessary break from that design. After all, Moonkin Form is similar to Tree of Life in terms of its necessity by game standards, yet it is staying as a permanent form. Why change Tree of Life?

Now, I know people reading this are probably thinking that I am just suffering from a case of reactionary "They changed it now it sucks" thinking, but that shouldn't surprise you. Since this issue is a completely visual one, it's one that cannot be decided easily by rational thinking and is better decided by emotion. I know Blizzard has said that Tree of Life has become more and more of a visual spell and made less of a difference in our play-style, but the same can be said of Moonkin form. I'd much rather Blizzard address the issues that Tree of Life has (constriction of our spell arsenal, lack-luster model) than scrap it and only make us use it every once in a while. I ask, why change tree form? Why change that which is so fundamental to the class without changing it universally across all of our specs? Why make restoration the exception? This change is simply without merit.

I think Big Bear Butt said it best: "I know that Ghostcrawler seems to feel that the Treeform mechanic doesn’t add anything to the game, it doesn’t bring anything special to the Restoration Druid’s table. It does. What it brings is Treeform itself. What he just doesn’t seem to grasp is that Treeform, for a Restoration Druid, is a goal in and of itself. Not something to be pity Glyphed, but an outwards symbol of a Druid Healer’s resolve." [source]

3 comments:

  1. When I read the class preview I was surprised that "we want you to see your armour" was one of the big reasons given for dropping permanent ToL form.
    When I thought about the problem of looking the same for months or years on end, I'd imagined solving it by allowing Druids in form to display their weapons somehow, or gaining adornments for completing tier bonuses, or tattoos tied to achievements or something to show progression outwardly. Removing the forms wasn't on my radar at all.

    I tend to agree with you that if the trouble with the form is its restrictions, remove the restrictions, not the form.
    It might only be a cosmetic form, and I can certainly follow the line of logic the developers used to justify the change, but I think that it ends up being a little bit too detached and clinical: it doesn't account for the sentimental attachment people have for their forms or the feeling that Druids "should" be in one specialised form or another.

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  2. I went over some ideas of how our forms change as we got better gear here: http://www.wowphilosophized.com/2009/07/ideas-on-how-to-make-new-catbear-forms.html
    Those ideas combined with adding new color schemes tied to our hair/skin color, as well as a better model, would go much farther towards making us like looking at ourselves while we heal than making the form a cooldown would.

    Sadly, in this day when so many players are obsessed with numbers, we tend to forget just how attached we are to the little thing like our forms. I'm glad we have someone like BBB to put words to our feelings. "Detached and clinical" is a good way to describe Blizzard's attitude towards our forms.

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  3. I am sure you caught the dev chat, but just in case, "Tree of Life is getting a whole new model (think Ancients of War) and will also "morph" some of your spells to do crazy things while in the form, such as cause Regrowth to be instant, or Lifebloom to apply two applications at once. Tranquility will be raid-wide. We're also touching nearly every Restoration druid spell to make sure each has a niche and feels good. In general, playing a Restoration druid should feel a lot different (better!) in Cataclysm than it does today."

    I have made and played a few druids and plan on making a dual spec'ed troll moonkin/healer druid in Cataclysm. I honestly am not upset about the Tree change and think it is pretty cool. Druids that can heal as good as any other healer without having to be in Tree form and then have unique abilities when they do? I am behind it.

    Also, while I agree that you don't play a druid because you want to show off your gear, it is nice to finally have a spec that gets to show off the druid gear. Blizzard puts hard work into making cool sets and finally druids get to show it off.

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