Wednesday, August 11, 2010

I fear for the fate of Outland

I am worried about our humble floating rock. As excited as I am for Cataclysm and all of the great changes it will bring to old-world Azeroth, I am worried what the lack of changes in Outland will mean for the continent. I won't assume that everyone feels the same way I do, so I'll just explain my person reasons for worrying. While leveling a character, I look forward to getting to Outland, for it is a big improvement over the old world. I can move from quest hub to quest hub in a linear order, rather than needing to run back and forth between them because they don't have any quests for my level. The quests award gear I'll actually use, rather than gear with a hodgepodge of stats that have no business being together. Still, Outland seems to somehow lack something when compared to Northrend. I can't quite put my finger on what it is that makes the two so different, but the fact that Borean Tundra is prettier to look at than Hellfire Peninsula might have something to do with it. Either way, while approaching level 68, I look forward to going to Northrend in the same way I looked forward to going to Outland. Thus, in my mind, Northrend > Outland > Kalimdor/Easter Kingdoms.

Cataclysm could change all of that, since Cataclysm will be bringing the old world up to speed with all of the improvements that have been made to the leveling process since WoW was released. Old world questing won't require us to run back and forth from quest hub to quest hub and back again, and those quests will reward gear that we will actually want to use. However, Outland and Northrend will only be receiving a negligible amount of attention in this overhaul, and won't be changing that much. Thus, the first round of content (Kalimdor/Eastern Kingdoms) will now be the newest, most innovative content, while Outland and Northrend, both revolutionary in tier time, will be relics of older design.

Where does that leave the humble floating rock? It means that Outland will be the oldest content in WoW, and potentially the least enjoyable. In other words, rather than a progression of solo content where each continent gets better as you go on (which we have now), I fear that players will think that they have gone backwards when they enter Outland, that they have downgraded their experience. In other words, I fear that Outland will no longer be the improvement to leveling that it is now, but instead, like the old world now, it will be an unfortunate necessity we must begrudgingly level through in order to get to the newer, more interesting content (Northrend, and eventually the 80-85 content).

How to avoid this future? One option is to improve the old world in such a way that it is better than it currently is, but still not as enjoyable as Outland, thus keeping the current flow of how enjoyable the leveling content is intact. Considering the ceiling that would put on the enjoyability of the content, though, this would probably result in players feeling cheated out of what could have been a more enjoyable experience. The other option, and the one that must thus be taken, is to redesign Outland to be more enjoyable. But how to do that when Blizzard already has their plates full, needing to redesign two continents and add another expansion's worth of content to them? Whatever the solution is, it must be simple if it is to be implemented with Cataclysm.

Still, there is always the chance that there may be no such simple solution for Outland. After all, old-world Azeroth needed a total redo to come up to speed with the current game design. Of course, Outland was a greater evolution from the design of Azeroth than Northrend was an evolution from the design of Outland, so the key lies in figuring out the differences between the two, and trying to compensate for those differences.

To me, the biggest difference between Outland and Northrend was the absence and presence, respectively, of feelings of immersion in a war. In Outland, though there is a massive battle raging before you when you enter the Dark Portal, you are never able to fight that battle, to help the soldiers you see in front of you. Instead, you fly over that battle and head to Honor Hold, where, much like in old-world Azeroth, ironically, the quest givers sit safely in their fortresses while you go out and do the dirty work alone. Not only do you not feel like part of a massive effort to take down the big bad (Illidan), but the fact that the enemies are just minding their own business makes the whole thing feel very... sterile. Most of Outland follows that same design: you allies are here, you enemies are there, go run back and forth between them. Quite simply, it feels like you are the only one doing anything.

When you get to Northrend, however, you are sent to kill enemies that are attacking the very town you dock in when you arrive. (this is the case, at least, if you are Alliance) Not only that, but there are soldiers out there fighting the enemies you are sent to kill, soldiers on your side. It would have been impractical and impossible for Blizzard to design all of Northrend this way, so obvious the whole continent doesn't look like that, but the fact is that there are still many battles raging when you enter this frozen land. Your allies are actually fighting your enemies, and you feel like part of a living, breathing battlefield. Quite simply, your allies and your enemies are not segregated, and that makes the experience more believable and more immersive.

Of course, there are likely many factors that lead to Northrend feeling more advanced in its design than Outland, but if this factor is a significant one, then it means Outland can't be improved with a simple solution. I image it would be naive of me to assume that it would be easy to just add some battles to Outland, but it's something to think about for the next expansion pack, when Blizzard will have more time for a moderately demanding project like making Outland feel less stale. Until then, I'll just have to grumble as my priest continues trudging through the remains of Draenor, while smiling as my shaman fights his way through Northrend.

3 comments:

  1. The biggest problem here is that most players (pretty much everyone that's not rolling their first character) doesn't spend a whole lot of time in Outland.

    Between the decreased level curve from 60-70, the speed at which you can go from 58-60 (if you head out there as soon as you hit 58), the fact that you can leave at 68, heirloom gear, rested xp gain, and the dungeon finder, you're going to be spending a grand total of about 2 days in Outland, if that.

    Most people now make it through HFP, ZM, and half of either Nagrand or TF before they're on their way to Northrend. There's just not a lot of incentive to do a lot with that content.

    I feel bad for my dad right now. I got him into the game through Refer-a-Friend back in January and he's been playing ever since. He puts in a few hours every weekend when he has the time...not a lot, but it's consistent.

    I thought the Refer-a-Friend feature granted access all the way up to current content, but when he finally tried to step through the Dark Portal a couple weeks ago, I found out that wasn't the case. I wondered if he was going to upgrade at that point to keep playing.

    He did, but now he's already up to 64. I figure he'll be 70 in another month or so, given the amount of time he plays. And then he'll have a choice...keep questing through Outland with no XP gain just to get his money's worth out of it, or shell out again to get up to NR.

    And with Cata so close around the corner...yeah.

    I'm drifting way off topic, so I'll stop there. But it still stands to reason that if Outland is still only going to cover a 10-level spread, there's not a lot of reason for Blizz to go back and do much with it at this point. It's kind of a bump in the road.

    The part that bothers me the most is the lore interruption. Yay, 60 levels of "current" lore that we just quested through. Ok, now let's go back in time for 20 levels. And the get back to current.

    Granted, Outland is going to suffer less from this than Northrend I think. But still...

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  2. That is the bad part of a game when a new upgrade is coming. I remember when they open the isle at TBC..pff nobody was raiding anymore.

    I think that the really best way to don't waisted a complete zone when they created a new expansion should be to wipe all the quest and revamp them all to fitting more with the new content.

    Like:

    "1-Ok we added like 3000k quests in CATA. But, the way that you guys will interact with all the rest of the world will change.

    2-We remove all the quests that involved the old BC and WOTLK story and we will added a couple new to fitting better with cata."

    In that way we should be forced to level from 58-68 in outland BUT we were forced to see all zones and all main waypoints and main NPC in that zone.

    Yeah, it could be fun, but its involved a way much more job for the developers team. But, it should be the best.

    My opinion.

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  3. I personally think Outland already sucks. I prefer the Old World and suffer through 58-68 as it is. I'd be happy if we never had to go there and could just level in Azeroth all the way.

    Perhaps some of it is the jarring switch to a sci-fi setting. Here we are in a quasi-medieval, mystical old world and then it's through the Dark Portal to fight pigs in space.

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