Friday, December 31, 2010

What will happen if our sub-culture goes mainstream?

We as gamers are a subculture that still has not seen total mainstream acceptance. We may have a wider variety of people under our umbrella than we used to, but as the Real ID scare showed us, not everyone is comfortable associating themselves with the gamer label. Sure, some people wear t-shirts or buttons proclaiming their gamer pride, and I've been known to wear my druid t-shirt out in public (though the fact that non-WoW-players wouldn't understand the meaning of that kind of shirt is part of the reason why I'm so comfortable donning it for a public outing), but the people who I see wearing t-shirts that explicitly state their identity as a gamer tend to be the ones who fit the "gamer stereotype" more than most of us do; after all, there is still a stigma attached to gaming, so if one can get away with not immediately being associated with our subculture, it's generally beneficial to do just that.

In many ways, I find being a member of the gamer community to be a lot like being a member of the gay community, and I can say that because I am a member of both communities. Membership in either community isn't immediately obvious to others if one don't fit the stereotypical image of their respective community. (For the gaming community, it's the overweight, glasses-wearing antisocialite; or the gay community, it's the flamboyant man or the butch woman.) In other words, unlike race or religion, being a member of the gamer community or the gay community has more to do with what you do than who you are, so the only way someone can identify you as a member of either subculture is to see you participate in either subculture's defining activities, see you proclaim that you are a member of either subculture, or see that you fit the stereotypes about the subculture and make an assumption based on that fact. Both communities also have varying levels of acceptance in different circles and different areas, though gay acceptance seems to vary more by geographical location than gamer acceptance does, but both definitely vary by the average age of the members of the circle in question.

Of course, being a member of the gaming community somewhat more of a choice than being a member of the gay community, which could lead to the gaming community being more of an acceptable target than the gay community. However, I would argue that we don't choose which activities appeal to us the most, so though being gamer might not influence our lives as much as being gay influences the lives of members of the gay community, being a part of the gaming community isn't as much of a choice as it is made out to be.

So why do I bring up these similarities? I bring them up because I have recently read an article about the end of gay culture, which proposes that as the gay community becomes more accepted in mainstream culture, the "gay subculture" will fade away, becoming less of a defining aspect of our community. To quote the latter part of the article:

So, too, the majority of gay men and lesbians want nothing more than to raise families behind picket fences. There are other signs of increasing conformity in the gay world. Leather is seen by most younger men as more silly than hot. While they may exercise, younger men mostly don’t strive for Adonis physiques. It goes on. (Lesbians are way ahead of the curve on this. They’ve been mating and nesting for years.)

Is this bad? Probably not. We’ve been fighting for acceptance. Now that we’re getting it, it’s up to us to do what we want with it. If younger gay men and lesbians want the same things as their straight counterparts, so be it.

Have we lost something? Probably. Just as blacks lose their jive and soul when they become middle-class suburbanites, and Jews lose their Yiddishkeite, so we shed the camp, the bitchy humor, the diva worship, and the other facets that defined “gay” for so long. [Emphasis is my own]

Most people, however, would consider it a fair tradeoff.


In other words, as the gay community becomes more accepted as part of the mainstream culture, we could start to shed the trappings once thought typical of gays and lesbians. And this doesn't surprise me at all. It's not uncommon for members of a culture that hasn't been accepted into the mainstream to act as exaggerated versions of their culture, and for that to cease once they have been accepted into the mainstream. After all, the thinking behind it goes, if people aren't going to accept us for who we are, even if why try to earn that acceptance, why try to earn it? Let's instead be as gay (or what have you) as we possibly can; they won't accept us if we try to act like them, so let's act as unlike them as possible for the sake of preserving our sense of identity. However, once the mainstream does accept a sub-culture, members of that sub-culture have a reason to try to fit in with the mainstream culture. After all, for all that we may put individuality on a high pedestal, we humans are social animals, and the desire to fit in is hardwired in our brain for that reason.

I witnessed this phenomenon myself in high school and college. My high school was in a fairly wealthy, very white suburb, so the school was mostly comprised of white students; I could count the number of black students I knew of who lived in that town and went to that school on one hand. As part of a program to try to give inner city children better education, we also had black students from urban areas nearby bussed in to attend school with us. Now, the school wasn't racist by any stretch of the imagination, but these inner city kids didn't fit in, and they knew they didn't fit in and would never fit it, so they would act very "thuggish". I have read that this phenomenon is not isolated to the high school I attended, and it happens for the very reason I outlined above. Contrastly, the college I currently attend has a very racially diverse student body, and though I have met my fair share of thuggish black students, I have also met a lot more subdued, not-so-thuggish black students in my time at college, and I think it might have something to do with the fact that they stand a chance of fitting in if they don't act like exaggerated versions of the stereotypes about their subculture.

In short, we once had the choice between trying to fit in and not being accepted, or acting like exaggerated stereotypes and not being accepted, and since both would lead to the same result, we picked the latter, because it was more fun and didn't force us to sacrifice our identity in vain. Yet now we have the choice between trying to fit in and standing a chance of being accepted, or acting like exaggerated stereotypes and not fitting in. Since we stand a chance of actually being accepted for who we are, the former option is starting to look a lot more attractive.

The question I want to ask is, what will happen to the gaming community if we are accepted into the mainstream? Will we lose the jive and soul, the Yiddishkeite, the camp, the bitchy humor, the diva worship of our community, whatever that may be? And if we do, will that really be a bad thing?

In order to answer those questions, we need to ask what it is that we stand to lose if we become accepted by the mainstream. What, exactly, is our jive and soul, our Yiddishkeite, our camp, bitchy humor, and diva worship? Well, if we look at what these staples of each community have in common, it is that they are the result of members of those communities putting forth time and effort to be a part of something that defines their subculture. Being "camp" in a showy way takes time and effort, time and effort a gay man might not otherwise spend if he stood a chance to fit in if he didn't act camp. Perhaps when a subculture is assimilated into the mainstream, its members start putting forth effort towards fitting in rather than standing out, since the former can actually lead to them being accepted. Are there exceptions? Certainly; long after gays have been assimilated into mainstream culture, I'm sure there will still be members of our community who try to be as campy as possible and who will still spend time worshiping divas and all that, but it will likely be more rare than it is now.

So what is a staple of the gaming community that takes this kind of time and effort? An easy answer would be giant LAN parties, midnight release parties, and gaming conventions, which could very well be what we lose if we go mainstream. After all, if gaming became more mainstream, you would see a lot more gamers who have much bigger lives outside of gaming than the typical LAN-attending, convention-attending, midnight-release-attending gamer does. These would be gamers for who gaming is not as big of a part of their lives as it may be a part of ours, so they won't have the time to go to and arrange LAN parties or conventions or midnight releases. We could also see people who now spend a lot of time gaming start doing other things outside of their gaming hobby as less and less stigma is attached to it. With this disappearance of stigma will come more acceptance of gamers in non-gaming circles, and that acceptance could motivate once-hard-core gamers to start doing things outside of the realm of gaming. After all, we are all social animals, and social experiences brought about through gaming (like the ones brought about by WoW itself) can only do so much for us.

In other words, I think the best conclusion to draw from this logic is that if gaming becomes more accepted by the mainstream, we will see a decline in the number of hard-core gamers. It wouldn't surprise me if the current stigma attached to gaming is what drives hard-core gamers to play as much as they do in the first place; they know they can't fit in with mainstream culture, so rather than trying to fit in, they just do more of what they love: gaming. Once that stigma no longer exists and gamers are more accepted by the mainstream, maybe they will no longer be driven to these isolating levels of dedication to their hobby. Just as the black community lost their soul brothers, just as gay community may lose it's flaming queens, we may lose the most extreme members of our community to mainstream assimilation.

Is that a bad thing? That's a topic for another post, though I wouldn't mind hearing your thoughts on whether it is or not in the comments section.

4 comments:

  1. "has more to do with what you do than who you are, so the only way someone can identify you as a member of either subculture is to see you participate in either subculture's defining activities, see you proclaim that you are a member of either subculture, or see that you fit the stereotypes about the subculture and make an assumption based on that fact."
    -- Actually, I think religion is like that, not unlike that. (Race, yes, is rather obvious, though not always.) For example, I'm atheist, have been for years. I've had friends swear against having anything to do with atheists, based on the stereotype of guy angry at the world & blaming it on God, yet they've considered me a friend for years.

    I wouldn't say you'd lose the extreme members of the community, just that it'd be less obvious the extreme members are there. You're adding a huge number of non-extremists when you add in the bulk of population that makes a subculture into a mainstream thing. Pouring a whole bunch of water into the Kool-Aid doesn't mean there's no more Kool-Aid and now everything is water; it just means the whole mixture is more watery than it is Kool-Aid powdery.

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  2. I question how many members of the gamer community go to the conventions and midnight opening. I actually think the result of gaming becoming more accepted in the mainstream will be that these people won't be used by the media to represent all gamers.

    I can still remember cringing the morning after WotLK came out when BBC news had a women dressed as an elf was interviewed as a representative of the WoW community. This resulted in me having to put up with jokes from all my friends and work mates about dressing up like an elf.

    The other thing that strikes me about the gaming community is that amongst people in their 20's console gaming is accepted whilst WoW definately isn't. This can be seen within the gaming community with the contempt that members of the console community hold wow players or even that some wow players hold other wow players.

    I wonder is the same true for gay people? I've certainly heard straight people say "I have no problem with gay people as long as they don't throw it in my face by being super camp". This makes me wonder if over time camp gay people may be held in contempt by those members of the gay community who try to fit into the mainstream more

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  3. @masith: You're not far off in your wondering. There's a pretty big rift in the gay community between the "straight-acting" crowd and the non-straight-acting crowd. It doesn't apply to every member of the community, but it's not uncommon for campy members of our community to accuse straight-acting members of our community of not being proud of who they are and giving in to the mainstream, while it's not uncommon for straight-acting members of our community to accuse the campy members of our community of giving the gay community a bad name and giving homophobes fuel for their fire.

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  4. I think the idea of "straight-acting" is a big part of why the subculture is so noticeable. If being gay were completely accepted then being normal would not be acting "straight" it would just be acting normal, and leave the possibility of being straight or gay complete open.

    When normal culture assumes every is straight then it is an affront to a gay person to be a part of that culture. I'm not going to claim to understand what it's like to grow up gay, but I am a member of at least two stigmatized communities, and that really sticks you with a difficulty choice: try to blend in and make sure no one knows about you; or shout who you are from the rooftops despite the consequences. Either way it's a sacrifice.

    That choice only stops when being a member of that community is no longer seen as a defining feature by people around you. Then there is no more reason to conceal or to be proud of it than there is to conceal or be proud of your eye colour or shoe size.

    For the most part, I just don't see the parallel subculture in gaming, though. My "flamboyantly game" activities really only occur in small groups with friends anyway, and I wouldn't expect conventions to fade away any more than I would expect gay pride parades to fade away. Why would something fade away when vendors have a larger audience to profit from?

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