When I logged in to my server for the first time after patch 4.0.3 dropped, I was struck by many things, not the least of which was just how much the world had changed. Though I was excited to see those changes, I decided to wait on giving them a really good look until I could fly around old-world Azeroth, since that would be much more efficient and freeing than walking around on foot. So plopped myself in Stormwind, waiting in the main city until Cataclysm came an unlocked that very basic amenity. From there? Who knows. Maybe I'll focus on Archeology, maybe I'll try to level my fishing and cooking skills, maybe I'll go right for the quests in the new zones, or maybe I'll just fly around a lot and see just how much our world has changed. But as I walked into Stormwind, I knew there would be no time for these considerations; there's a dragon on the loose! And he has torn our world asunder! We must rush to assess the damage, to rescue the innocents, to... wait, why is everything so quiet?
Yes, as I walked in to Stormwind for the first time after the Shattering, what struck me the most was not the damage to the city or the upgraded design of the city or the newly unlocked areas; what struck me the most was just how quiet everything was. The world had just been ravaged by the aspect of death, and everyone's walking around as if it is just old news. The guards aren't rushing to help anyone, the citizens aren't running for safety; people are just going about their daily lives. Were I in this world myself, I wouldn't be able to help but say to these people, "Look, I know it takes a lot of courage to see the world destroyed and not even bat a lash, but this is kind of a big deal. Why aren't you panicking? Don't you know there's a Shattering on?"
The answer as to why they were not panicking came to me while I was in the middle of catching some supposedly hard-to-catch fish for Catherine Leland just to prove I was up to the challenge. ("Really, Catherine? The world has just been torn apart by a dragon who could end all of our lives if he wanted to. I should be going out and helping people recover from this calamity, and you want me to go catch you some fish... for the sake of catching you some fish?") The answer as to why these seemingly brave citizens were not panicking lay in the fact that this World of Warcraft we inhabit now is not an immediately post-Shattering WoW; it is a WoW that we will experience now, that our alts will experience a year from now, and that future players will experience a few years from now, unless Blizzard decides to change the old-world again. All of these theoretical players will experience the same WoW I am experiencing now, because though the time when I logged in was immediately after the Shattering in real-world time, it was not immediately after the Shattering in in-game time.
As I have said before, WoW is really a very static game, and the lack of panic I saw in the citizens of Stormwind that day proves it. We are not playing a game whose timeline is moving as time itself moves in the real world; we are playing a game shown to us as a snapshot of one moment of its universe's timeline. By playing, we advance that moment a little bit, but if we roll a new character, we start from the beginning. The fact is that what those citizens are doing now, they are going to keep doing for a very long time, until Blizzard sees fit to change the old-world again. So suppose they were panicking; because that snapshot would continue to define the world of WoW for the next few years, players years from now would run in to Stormwind and see citizens running around, shouting that it's the end of the world, when that end came and went eons ago. It would seem silly, really.
What this means for us and the seeming bravery that these citizens show in the face of the end of the world is that we can explain their seeming stoic-ness with the simple fact that we are not experiencing an immediately post-Shattering WoW. We are playing in a world where some time has passed between the Shattering and the present time. Though the recovery process is by no means complete, things have started to settle down. Those who need to go out to help have done so, and will soon call upon the heroes of Northrend (us) to assist them in their tasks. Everyone else who isn't in immediate danger has gone back to trying to make the best of what has happened and live out their lives as best they can. And for some of them, that means inviting daring adventurers to try their hands at fishing in a nearby lake, to see if they can catch a rare elusive fish.
So yes, Catherine, I am up to the challenge of catching some Hardened Walleye, and I shall prove it to you. Sure, Robby Flay, I'll swim in the Stormwind canal and pick up some crabs so the King can have is crab legs. It's good to see that you both have found a way to keep on keeping on, ever since that... well, you probably don't want to talk about it, do you? I understand. The past is the past, and we have to move on.
Wednesday, December 1, 2010
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What strikes me as odd in the whole thing is that yes, it's later, but instead of prioritizing defeating the dragon, Varian and Garrosh are playing the whole "Orcs vs. Humans" game again.
ReplyDeleteI want a third, neutral faction for playable characters. The Horde and Alliance are both being led by dimwits.
"Players years from now would run in to Stormwind and see citizens running around, shouting that it's the end of the world, when that end came and went eons ago. It would seem silly, really."
ReplyDeleteAnd if you want such silliness, you can always visit the Wrathgate!