Friday, March 12, 2010

The inherent risk of replenishment

Replenishment is an interesting little buff. It has been added to a variety of talent trees over the course of Wrath of the Lich King, from the most overpowered to the ones in greatest need of a buff. The first three trees it was added to (Survival (Hunter), Shadow (Priest), and Retribution (Paladin)) were all less than popular during the Burning Crusade, and I suppose part of Replenishment's raison detre was to increase interest in these trees. Replenishment was later added to the Destruction tree and the Frost tree (Warlocks and Mages, respectively), and though I can't speak about the state of Warlock balance when Replenishment was added to Destruction without risking saying something horribly incorrect, I know that Frost has been falling behind the other Mage trees in terms of DPS and is only now coming to the forefront on the PTR. It seems to me that Replenishment was just a band-aid to make Frost seem more raid-viable while Blizzard worked on an actual fix to Frost's DPS, just like how Replenishment was likely added to it's original three sources in case Blizzard wasn't able to make them viable by the time Wrath of the Lich King came out.

There is a risk in using Replenishment in such a way, though. That risk is that replenishment may let Blizzard off the hook when it comes to fixing specs. We saw that risk manifested in Frost Mages, who are still falling behind on the PTR, though not as much as previously. Though I can't say for certain that Survival wasn't as attractive as Marksmanship when Wrath began, I do know there were few talents in the tree that actually boosted ranged damage, and I know that Black Arrow was originally slated to be included in Burning Crusade, but was scrapped because it was too powerful. The fact that Blizzard added a spell to the Survival tree that they once considered too powerful says a lot about how Survival was matching up against the other specs.

Far be it from me to criticize Blizzard's balancing efforts, for they have a lot of things to consider when tweaking the numbers behind class balance. That said, Replenishment seems to me to act as no more than a consolation until Blizzard can come around to fixing a spec. After all, most raids already had a source of Replenishment in the form of a Retribution Paladin, considering their massive popularity during most of Wrath, and considering the prevalence of Replenishment when it was added to Improved Water Elemental (now Enduring Winter), most 25-man raids (the only place where Replenishment was considered a necessity, rather than a bonus) had some source of it already. Point is, giving Replenishment to Frost Mages didn't really mean much in the grand scheme of things; it was little more than a symbolic affirmation that Blizzard recognized that Frost Mages were falling behind and wanted to improve them.

Blizzard could have accomplished the same thing with an actual buff, however; something like adding Glyph of Eternal Water earlier. Now, I don't know the logistics of how Blizzard goes about buffing and nerfing classes, but it seems to me like giving a minor buff to a class would be a better option than adding Replenishment. It would allow Blizzard to dip their feet, so to speak, in the buffing pool and get an idea of how much buffing the class needs to be even with everyone else, it would actually improve the class in a tangible way, and it would give the same affirmation that adding Replenishment to a class gives.

Of course, Blizzard probably would have buffed Frost Mages if they thought they really needed to be buffed. Perhaps Frost Mages weren't falling behind at that point in time, or perhaps Blizzard didn't see keeping them competitive as a necessity, considering their survivability and thus viability as a solo-ing and PvP spec. (Perhaps one of the commenters could enlighten me on the state of Frost Mages around the time when patch 3.1 was released.)

Regardless, the fact that Frost Mages fell so far behind shows that adding Replenishment or a similar effect to a spec isn't enough to make that spec worthwhile. Many people think Rogues should get an effect similar to Bloodlust/Heroism in order to make them more popular, but considering how many shamans there are in the world, how much would that really help? After all, like Replenishment, the Rogue version of Bloodlust would need to be subject to the same cooldown as the Shaman's Bloodlust, meaning if there were already a shaman in the raid, the Rogue's Bloodlust would be a pointless addition. The key to making classes and specs attractive is not adding homogeneous buffs, but to either bring the class up to speed with everyone else or add something that makes the class unique (or both). Adding a carbon-copy of another class's buff to an underpowered class is nothing more than pointless consolation, an easy way out for Blizzard.

3 comments:

  1. Ahhh I agree!

    Quick note though: when Wrath came out (and after a nerf to BM 50/21/0), Survival was the top dog of specs, and that was without hunting party. The replenishment was icing on the cake. Only with the increase of ArPen did MM gain ground.

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  2. I see; that's why I made no assumptions. Thanks for clarifying.

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  3. I think that it's not "giving a spec a buff, to compensate". But "another spec you can use, instead of being stuck with needing that one spec".

    Replenishment is probably incomparable, because it's a very good buff, and it's given from one talent tree in four different classes.

    But the closest I can think of is Windfury (Melee Haste), while not as insanely overpowered as it used to be, it's still a solid buff. And in my opinion it's way to hard to get, there's two specs that have the improved versions. And shamans other than enhancement, doesn't get any benefit from using it.

    Many raids in Burning Crusade had to have an Enhancement shaman, because of all the buffs they gave. And it really felt like you were forced to do things in one way, having different options really helps diversity in raids. (Though you rarely see any Frost Death knights, as of now)

    Having only one spec/class to give one buff is a bad design.

    Getting a shaman for Bloodlust isn't hard, but I don't think it should be a must. It's not saying, you can go whatever you want, or give bloodlust to every class. But rather, having the option of changing around one or two players. Cause Bloodlust, really helps you get through a difficult phase.

    Another spec that some think is kind of mandatory for raids is Unholy death knights. Though many don't think of it as mandatory, which probably is because 70% (random number) of all dps Death Knights are Unholy at the moment, the buffs they give is huge and more importantly unique. They have the only +13% magic damage that can be easily applied to several mobs, while keeping the same "rotation" as they normally would, as well as they the only debuff in the game that increases disease damage for all attackers.


    While giving too many classes the same effect might look cheap, balancing around the need of certain buffs given from only one spec would be even worse.

    -ik

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