Monday, August 3, 2009

What classes bring what buffes/debuffs to raids

I don't really consider this an advice post, so I'm posting it on Monday. In my last post, I covered how many class-specific buffs and debuffs were given to other classes when Wrath of the Lich King came out. I thought I'd go over the various sources of the various buffs, just to see how many sources of each buff there really are. I list them first by the buffs themselves, then the classes that bring them. If a certain buff can only be brought by a specific spec of that class, I'll say so. If being a certain spec improves that buff, I'll list the spec in parentheses. This also applies to a specific pet if the class is a warlock or hunter.

Update: This list is now accurate for patch 3.2. The wowhead links may not reflect these new changes yet, but they will.

Buffs

Replenishment:
Survival Hunters: Hunting Party
Frost Mages: Enduring Winter
Retribution Paladins: Judgements of the Wise
Shadow Priest: Vampiric Touch
Destruction Warlocks: Soul Leech + Improved Soul Leech

+3% damage:
Beast Mastery Hunters: Ferocious Inspiration
Retribution Paladin: Retribution Aura + Sanctified Retribution

-3% damage taken:
Protection Paladins: Blessing of Sanctuary
Discipline Priests: Renewed Hope
Protection Warriors: Vigilance

+6% healing received:
Restoration Druids: Tree of Life Form
Protection Paladins: Improved Devotion Aura

+strength/agility:
Death Knights: Horn of Winter
(Enhancement) Shamans: Strength of Earth Totem + Enhancing Totems

+intellect:
Mages: Arcane Intellect
(Affliction) Warlocks (Felhunter): Fel Intelligence + Improved Fel Hunter

+spirit:
Priests: Divine Spirit
(Affliction) Warlocks (Felhunter): Fel Intelligence + Improved Fel Hunter

+health:
(Demonology) Warlocks (Imp): Blood Pact + Improved Imp
(Fury) Warriors: Commanding Shout + Commanding Pressence

+attack power:
(Retribution) Paladins: Blessing of Might + Improved Blessing of Might
(Fury) Warriors: Battle Should + Commanding Pressence

+spellpower:
(Enhancement) Shamans: Flametongue Totem + Enhancing Totems
Elemental Shamans: Totem of Wrath
Demonology Warlock: Demonic Pact

+Armor:
(Restoration) Druids: Mark of the Wild + Improved Mark of the Wild
(Protection) Paladins: Devotion Aura + Improved Devotion Aura
(Enhancement) Shamans: Stoneskin Totem + Guardian Totems

+mana per 5 seconds:
(Holy) Paladins: Blessing of Wisdom + Improved Blessing of Wisdom
(Restoration) Shamans: Mana Spring Totem + Restorative Totems

+10% attack power:
Blood Death Knights: Abomination's Might
Marksmanship Hunters: Trueshot Aura
Enhancement Shamans: Unleashed Rage

+5% melee crit chance:
Feral Druids: Leader of the Pack
Fury Warriors: Rampage

+5% spell crit chance:
Balance Druids: Moonkin Form
Elemental Shamans: Elemental Oath

+3% haste:
Balance Druids: Moonkin Form + Improved Moonkin Form
Retribution Paladins: Swift Retribution

+20% melee haste:
Frost Death Knights: Improved Icy Talons
Enhancement Shamans: Windfury Totem + Improved Windfury Totem

+fire resistance:
(Restoration) Druids: Mark of the Wild + Improved Mark of the Wild
Paladins: Fire Resistance Aura
Shamans: Fire Resistance Totem
(Demonology) Warlocks (Imp): Fire Shield + Improved Imp

+nature resistance:
(Restoration) Druids: Mark of the Wild + Improved Mark of the Wild
Hunters: Aspect of the Wild
Shamans: Nature Resistance Totem

+frost resistance:
(Restoration) Druids: Mark of the Wild + Improved Mark of the Wild
Paladins: Frost Resistance Aura
Shamans: Frost Resistance Totem

+shadow resistance:
(Restoration) Druids: Mark of the Wild + Improved Mark of the Wild
Paladins: Shadow Resistance Aura
Priests: Shadow Protection

not loose casting time:
(Holy) Paladins: Concentration Aura + Improved Concentration Aura
Restoration Shamans: Earth Shield

cause damage to attackers:
(Balance) Druid: Thorns + Brambles
(Retribution) Paladin: Retribution Aura + Sanctified Retribution
(Demonology) Warlocks (Imp): Fire Shield + Improved Imp

water walking:
Death Knights: Path of Frost
Shamans: Water Walking

water breathing:
Shamans: Water Breathing
Warlocks: Unending Breath

detect stealthed/invisible enemies:
Hunters: Flare
Warlocks: Detect Invisibility
Warlocks (Voidwalker): Consume Shadows

reduced fall speed:
Mages: Slow Fall
Priests: Levitate

Unique Buffs:
(Restoration) Druids: Mark of the Wild + Improved Mark of the Wild
Feral Druids: Leader of the Pack + Improved Leader of the Pack
Hunters: Hunter's Mark*
(Beast Mastery) Hunters: Aspect of the Pack + Pathfinding
Mages: Amplify Magic*, Dampen Magic*,
Paladins: Blessing of Kings, Blessing of Sanctuary, Crusader Aura
Holy Paladins: Cleanse + Sacred Cleansing, Concentration Aura + Improved Concentration Aura
(Discipline) Priests: Power Word: Fortitude + Improved Power Word: Fortitude
Shamans: Wrath of Air Totem

Debuffs

+4% physical damage:
Combat Rogues: Savage Combat
Arms Warriors: Blood Frenzy

+13% spell damage:
Unholy Death Knights: Ebon Plaguebringer
Balance Druids: Earth and Moon
Warlocks: Curse of the Elements

+3% critical strike chance:
Retribution Paladins: Heart of the Crusader
Elemental Shamans: Totem of Wrath

+5% chance to be critically hit by spells:
Fire Mages: Improved Scorch
Frost Mages: Winter's Chill

Destruction Warlocks: Improved Shadow Bolt

+3% spell hit chance:
Balance Druids: Faerie Fire + Improved Faerie Fire
Shadow Priests: Misery

-healing taken:
20%:
Frost Mages: Frostbolt, Frostfire Bolt + Permafrost
Shadow Priests: Mind Blast + Improved Mind Blast
50%:
Marksmanship Hunter: Aimed Shot
Rogues: Wound Poison
Arms Warriors: Mortal Strike
Fury Warriors: Furious Attacks

-armor:
3%
Hunters (Sporebat): Spore Cloud
5%
Druids: Faerie Fire (Feral)
Beast Mastery Hunters (Wasp): Sting
Warlocks: Curse of Weakness
20%
Beast Mastery Hunters (Worm): Acid Spit
Rogues: Expose Armor
Warriors: Sunder Armor

-attack power:
(Feral) Druids: Demoralizing Roar + Feral Aggression
Hunter (Carrion Bird): Demoralizing Screech
Retribution Paladins: Vindication
(Affliction) Warlocks:
Curse of Weakness + Improved Curse of Weakness
(Fury) Warriors: Demoralizing Shout + Improved Demoralizing Shout

-3% chance to hit (melee):
Balance Druids: Insect Swarm - Glyph of Insect Swarm
Hunters: Scorpid Sting

-melee attack speed:
10%:
Warlocks (Succubus): Soothing Kiss
Shamans: Earth Shock
20%:
(Frost) Death Knights: Frost Fever + Improved Icy Touch
Druids: Hurricane
Feral Druids: Infected Wounds
Subtlety Rogues: Waylay
Warrior: Thunder Clap + Improved Thunder Clap

+casting speed:
25%:
Beast Mastery Hunters (Core hound): Lava Breath
Hunters (Serpent): Poison Spit
30%:
Arcane Mages: Slow
Rogues: Mind-numbing Poison
Warlocks: Curse of Tongues

-movement speed:
20%:
Druids: Hurricane + Glyph of Hurricane
30%:
Affliction Warlocks: Curse of Exhaustion
50%:
Blood Death Knights: Heart Strike + Glyph of Heart Strike
Frost Death Knights: Chilblains
Feral Druids: Infected Wounds
Hunters: Wing Clip
Shadow Priests: Mind Flay - Glyph of Mind Flay
Shamans: Frost Shock
Warrior: Hamstring
Fury Warrior: Piercing Howl
60%
Arcane Mages: Slow
Rogues: Deadly Throw + Glyph of Deadly Throw
70%:
(Frost) Mages: Frostbolt, Frostfire Bolt + Permafrost + Chilled to the Bone
Rogues: Crippling Poison
Subtlety Rogues: Waylay
Warlocks: Shadowflame + Glyph of Shadowflame

+bleed damage:
25%:
Beast Mastery Hunters (Rhino): Stampede
30%:
Feral Druids: Mangle
Arms Warriors: Trauma

can't flee:
Druid: Rake + Glyph of Rake
Paladin: Judgement of Justice

can't stealth or turn invisible:
Druids: Faerie Fire (Feral)
Beast Mastery Hunters (Wasp): Sting


Unique Debuffs:
Arcane Mages: Slow
Paladin: Judgement of Justice, Judgement of Light, Judgement of Wisdom
Warlocks: Curse of the Elements, Unending Breath + Glyph of Unending Breath
Warlock (Voidwalker): Suffering

*I only included these buffs for completeness sake. I know Hunters Mark only helps the hunter, that Blessing of Sanctuary only helps the paladin, and that Amplify/Dampen Magic suck.

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