Monday, July 27, 2009

New abilities and talents I'd like to see in the next expansion

The news that Blizzard has applied for the trademark for "Cataclysm" has sent the player-base into a flurry of speculation. Many suspect that the next expansion will take place in the Maelstrom. Like the other expansions, we will likely see more talents and more abilities when the next expansion comes out, which got me thinking about abilities and talents I'd like to see us druids get. Think of this as a wish list, if you will. Note that I don't have a full list of all of the new talents that we could get, especially in Balance since I am not as familiar with that spec.

New Abilities
Level 81: Slink (Feral): Instant, 5 minute cooldown, requires cat form
The druid slinks back into the shadows, entering an improved prowl mode for 10 sec. Also breaks movement impairing effects.

Level 82: Gift of Thorns (Balance): 64% base mana, instant cast, Reagents:Wild Spineleaf
Gives the Gift of Thorns to all party and raid members, causing 73 Nature damage to attackers when hit. Lasts 30 min.

Level 85: Graze (Feral): 10 rage/25 energy; 15 second cooldown; instant cast; requires cat form, dire bear form
You graze the enemy with your claws, reducing movement speed by 50% for 15 sec. Also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. [With the addition of this ability, the interrupt effects would be removed from Bash and Maim.]

Level 90: Propagate (Balance): 25% base mana/20 rage/50 energy, 10 second cooldown, instant cast (usable in all forms)
Causes your next area-of-effect spell or ability to apply a damage or heal over time ability to the targets hit. Effect applied varies by spell.
Hurricane, Starfall, Typhoon: Moonfire
Swipe (Bear): Lacerate
Swipe (Cat): Rake [will cause a combo-point to be applied to your main target]
Tranquility, Wild Growth: Lifebloom [no mana will be restored when Lifebloom runs out]

New Talents:
Balance:
Tier 1:
Barbs: You thorns causes (50/100)% less threat when cast on targets not affected by Defensive Stance, Dire Bear Form, Frost Presence, or Righteous Fury. Also causes thorns to reduce the target's threat by (200/400)% of the damage it causes when they are attacked if they are not affected by one of the aforementioned abilities.

Tier 11:
New Moon: (Requires 3 points in Eclipse) When you critically hit with Wrath, you have a (11/22/33)% chance of reducing the cast time of your Wrath spell by 100%. Effect lasts 10 sec and has a 30 sec cooldown.

Haste of the Earthmother: Your Moonfire and Insect Swarm damage over time effects have a chance equal to (33/66/100)% of your spell crit chance to critically hit and reduces their duration and the time between their tics by an amount equal to (33/66/100)% of your spell haste.

Feral:
Tier 10:
Howling Roars: Your Demoralizing Roar increases your dodge chance by (2/4)% for 30 seconds and your Savage Roar increases your melee haste by (5/10)%. Also causes your Challenging Roar to taunt the affected targets for (50/100)% of their effective threat and gives Tiger's Fury a (50/100)% chance to reset the duration of your Savage Roar to its 5-combo point maximum.

Tier 11:
Roguish Instincts: Increases the damage of your bleed effects by an amount equal to (50/100)% of your Armor Penetration and reduces their duration and the time between their tics by an amount equal to (50/100)% of your melee haste.

Tier 12:
Scent of Blood: Increases your dodge chance and critical strike chance by (.4/.8/1.2/1.6/2)% in Dire Bear Form for each stack of Lacerate on your target and by (1/2/3/4/5)% in Cat Form for each of your cat bleed effects on your target. Also causes bleeding targets to appear on the mini-map until they pass (20/40/60/80/100)% of your maximum tracking range.

Tier 13:
Feral Instincts: 3 minute cooldown, instant cast, requires Cat Form or Dire Bear Form
Your heightened instincts cause you to increase you dodge chance by 5% each time you don't dodge an attack and increase your critical strike chance by 5% for each attack that doesn't critically hit. Lasts 15 seconds.

Restoration:
Tier 10:
Abundance: Whenever your heal over time effects overheal the target, (25/50)% of the overhealing done will be done to another party or raid member within 20 yards of the target.

Tier 11:
Revitalization: Gives the tics of your heal over time effects a chance equal to (50/100)% of your spell critical hit chance to critically heal. Living Seed will be activated by these critical heals.

Swift Healing: Your haste also reduces the duration of your heal over time effects and the time between their tics by (33/66/100)% of its effect on the cast time of your other spells.

Tier 13:
Cenarius's Blessing: 5% base mana, 40 yard range, instant cast, 3 minute cooldown.
Places Cenarius's Blessing on the friendly target, reducing all damage they take by 50% for ten seconds. All damage taken while Cenarius's Blessing is active will be transferred into a damage over time effect that deals the same amount of damage over ten seconds.

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